You may also put captured prisoners in the city. They can help to defend the town if people want to siege it, and make it less likely for prisoners to escape.
![mount and blade with fire and sword recruiting mount and blade with fire and sword recruiting](https://i.ytimg.com/vi/eGWM4BCeQPQ/maxresdefault.jpg)
Wait for some time: If you own the town, this is free, but if you do not own it then it will cost you a small amount of thalers per night.Go to the town center.: From here access specialists, like the Merchant Guild, Weaponsmith, Armorsmith, Horsebreeder, or Commander.Talk to the mayor: Instead of wandering around the much larger courtyards, directly talk to the Mayor.Take a walk around the courtyard: This replaces the go to the castle option and assumes the old go to town center functions.Go to Lord's Hall: This lets you enter the keep of the town, where you can interact with any nobles who are currently in the town.
![mount and blade with fire and sword recruiting mount and blade with fire and sword recruiting](https://staticdelivery.nexusmods.com/images/192/thumbnails/69053083-1584885057.jpg)
If the controlling faction isn't hostile, you can do the following at a town: Call for a meeting with the fortress commander.In With Fire & Sword, towns all share the same siege options:
![mount and blade with fire and sword recruiting mount and blade with fire and sword recruiting](https://img.game-news24.com/2021/10/ID-Software-Doom-Quake-is-recruiting-for-an-iconic-action-SPF.jpeg)
The clearest difference between a town and a Fortress or Castles is that it is an eligible destination for merchant caravans. You also cannot sneak into hostile fortresses, but you can sneak into hostile towns. 1 Differences from Fortresses and CastlesÄifferences from Fortresses and Castles.