![double dragon 2 nes supreme master double dragon 2 nes supreme master](http://www.vgmuseum.com/end/nes/a/dd2_2-1.png)
If the game dialed back the forced platforming bits and had limited continues it would truly have been great. I will say that as hard as the game can be the ending is worth it. We got the short end of the stick in comparison.
DOUBLE DRAGON 2 NES SUPREME MASTER CODE
You can continue without a code and play through it on any setting. It should be noted that the Japanese is better balanced. While I’ve railed on the difficulty it is manageable, just less than ideal. The game can’t decide if it wants to be a brawler or Castlevania. There are disappearing platforms, conveyor belts, and instant death pits that are simply unfair. Stages six and seven in particular are egregiously bad. With the sluggish controls and slow movement it is entirely possible to lose all of your lives in less than five minutes. The back half of the game features numerous bits of platforming that barely function. That’s decent but you’ll still probably fail multiple times because of the forced platforming. In 2-player B killing the second player earns you an extra life, for a total of seven. You only have three lives and no continues unless you exploit a trick. If you can master the timing of the uppercut and flying knee the game is less rough but has its moments. I was not thrilled to find that out back in the day either. Practice ends after three levels and Warrior stops short of the final encounter. To fight the true final boss you must beat the game on Supreme Master, the highest difficulty. Double Dragon II is extremely difficult for a number of reasons. The later levels feature disappearing floors, if you can knock enemies away they’ll die instantly.Īctually getting to the end of the game is a task in itself. Stage four features a spiked ceiling that limits your moves but can also ravage enemies. Every ten seconds or so the door opens and whoever is close will get ejected and die. Stage three takes place inside a helicopter. There’s a great deal of variety in set pieces and some cool gimmicks to make the action faster. These are longer for a more fulfilling experience. While the majority of the game is new it does share some stages with the arcade. Where the original was short at four levels Double Dragon II is twice as long. Even after all these years the knee still seems to happen randomly for me. The timing is extremely tight but worth mastering as it makes the game significantly easier. Both moves can only be used in the split second after a knock down or from jumping. They are also the hardest to execute consistently. They are so strong that two hits from both are enough to kill Abobo or almost any other boss. The flying knee and the uppercut are the strongest attacks in your arsenal. Two of the new moves in particular are devastating.
![double dragon 2 nes supreme master double dragon 2 nes supreme master](https://i.ytimg.com/vi/GmNkGEvYNOU/maxresdefault.jpg)
It is difficult to pull off but you can spam it endlessly with skill. At the apex of your jump Billy and Jimmy perform a hurricane kick that can send all enemies flying. One of the coolest attacks is the cyclone spin kick. The fun comes in stringing these moves together in one sequence to quickly dispatch the later enemies in one shot.
DOUBLE DRAGON 2 NES SUPREME MASTER SERIES
You can deliver a series of knees to the face, toss them over your shoulder, execute an elbow drop, or high kick them in the face. In addition to your standard punch and kick combos you have a few options when grappling enemies. The setup works although it is less than ideal and takes some amount of adjustment.Īlthough it does not have the same number of special moves as in the original combat has been spruced up somewhat. The buttons switch depending on the direction you are facing which is annoying as hell. Except here kick functions as a backwards attack. The left and right attack buttons are now simply punch and kick. This version adopts the arcade’s weird controls in its own unique way. In my opinion it is actually even better although it’s not without its frustrations. Like many of its Nintendo counterparts Double Dragon II shares the same name as the arcade game but is a different game entirely. This version of the game contains between level cutscenes introducing each new area which is pretty cool. After losing their girlfriend the Lee brothers are out for revenge. It loses the brutal intro in which Marion Is gunned down but the NES port follows the same story.
![double dragon 2 nes supreme master double dragon 2 nes supreme master](https://gamefabrique.com/storage/screenshots/nes/double-dragon-2-the-revenge-06.png)
For Double Dragon II Technos got it right and created one of the best beat em ups for the system. Double Dragon was a decent port that changed the core gameplay and not necessarily for the better. Strider was a nice Metroid style adventure that complemented the action focused coin op. Bionic Commando was a terrible game in the arcade but one of the best NES games of all time. It’s interesting to look back on the NES library and compare the games that were different from their arcade counterpart. Developer: Technos Japan Publisher: Acclaim Released: January 1990 Genre: Beat em up